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26 Sep 10 Sharpen your Management Skill

Being an effective manager, a leader, a motivator isn’t an easy task. In day to day pressing deadlines and work pressure keeping up the managerial effectiveness gets difficult. But a good manager can’t afford to bend down. He has to get the work done by his teams, create a good work environment, inspire all, and keep up the work flow.

Here are some tips to keep up the great managerial skill.

Set goals, draw routes to achieve them

As a manager you should be aware of company’s mission, vision, values and goals. To achieve them set small job oriented goals, which are realistic, achievable, and measurable. Now develop a comprehensive plan, illustrating steps to be taken to achieve those goals. Allocate work to the concerned people, coordinate all. Keep track of the projects, progress status and problems faced. Prioritize projects too, marking them as per immediacy. Call for frequent staff meetings, keep the deadlines before them, provide them with the required information, make objectives clear, and clarify doubts. Be a constant support system to them.

Analyze employees, increase their productivity

Judge your employees. Analyze their skills, interests, goals, strengths, and weaknesses. Once you can analyze employees, assign relevant assignments to them; which match with their competence. Your concern towards them will keep them interested, involved and feel valued. Allocation of appropriate work will also maximize their productivity, enhance quality of performance, and make the entire work enjoyable. When employees find you care for them, they also work harder and are motivated to excel.

Provide necessary resources and support the employees

Provide your employees with all kind of support, in terms of information and tools required, resources required, environment for work, appraisal on completion with success, encouragement and moral support. You have to look after everything from stationary items to project submission. Improve work culture of the company. Make the work enjoyable, not burden.

Make the work place unbiased, adhering to equity and fairness

A good honest employee can never excel in a work place which is full of conflicts, biased towards few, doesn’t recognize talent and hard work, and encourages office politics. Treat all in equal way. Make sure all have equal access to information, tools, and resources. Interact with all in same manner, with due respect and care. Be consistent with your actions. Lend your ear to all.

Don’t forget to appreciate before all

Don’t forget to appreciate the ones who excel. A heartfelt appraisal will not only boost confidence, but also make the employees feel valued, recognized, and motivated. Cheer for him, praise him before all. It will also set an example for others to follow.

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30 Dec 08 Video games, do we train to kill?

Introduction

Much has been said about those video games that contain lots of violence, inciting children to play, to act more violent since suffering a stunning toward violent behavior. This article reflects on the ethical dilemmas that will be presented in such a situation, because as you know, and it has been claimed in some media, video games can cause physical, mental and behavioral players, such as tendinitis , Epilepsy and a more aggressive or antisocial behavior.

1. ISSUE

Much has been said about that video games that contain lots of violence, inciting children to play, to act more violent since suffering a stunning toward violent behavior.

I’d like to reflect on the ethical dilemmas that will be presented in such a situation, because as you know, and it has been claimed in some media, video games can cause physical, mental and behavioral players, such as tendinitis (Space Invader’s Wrist), epilepsy and a more aggressive or antisocial behavior.

It seems that life in us, with so many satisfactory and amenities offered to us, it has become at the same time, very monotonous and boring that it is very difficult for us in our daily activities experienced many thrills, that’s why we are so attractive to consume a the product that we provide.

2. Market of video games

Video games such as Nintendo, Sega, Play Station or are targeted primarily for use by children and adolescents, and precisely through the stages of development for which they are happening, are very susceptible to the influences of the environment, since they are constantly learning, so they receive encouragement and values should be positive.

But the market for video game exploits violence to sell more, this is obvious when we know that games that are sold are to fight and destroy those monsters or people, and although many are only for sale to seniors or warnings of “Parental Control”, in reality they are also played by children and adolescents under age.

We all think of video games with violent content very conducive to children who play more aggressive behaviors present due to the stunning that the same game they produce toward violent behavior.

3. Market Violence

We have all noticed that the TV series, on the news, in movies, and virtually all media, has increased the content of violence, and many spectators, the more violence there in the movie, article or television series, I think it is more “exciting” or “fun”.

This would have been saturating both senses, it is now necessary to introduce greater violence to try to generate strong emotions in the viewer so that you can catch it. The consumer feels more attracted to the product, while it will provide more excitement.

Children and adolescents due to the stages of development for which are going on, are very susceptible to the influences of the environment. They are in an age of constant learning, so that they receive encouragement and values should be positive. But as what matters is to sell more video games exploit the violence and the producers do not care much to be consumed by minors. This is evident knowing that the more games that are sold are to fight and those which destroy monsters or people, and although many of these games are sold only to people over age or have warnings of “Parental Control”, are actually played by children and adolescents under age.

Competition for the market means that the contents are increasingly violent, as some reports indicate, initially did not have Nintendo games with a high content of violence, but after 1992 it reported sales of 24% against 68% who have filed for Sega most violent games, changed its trend of releasing games such as Sega.

Tags: Adolescents, Amenities, Antisocial Behavior, , Epilepsy, Ethical Dilemmas, Exploits, Games Video, , Nintendo, Parental Control, Play Station, Sega, Seniors, Space Invader, Stages Of Development, , Video Games, Video Violence, Violent Behavior

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