msgbartop
Current IT field related information
msgbarbottom

31 Jul 10 3 Time Wasters to Avoid If You Want to Make It Big In Life

Time is the currency in which corporate warriors trade in. And why just corporate warriors, we all do business using this currency only, but not everyone – in fact most of us – are wise with the way we spend time. We often splurge on spending time chit-chatting or just day dreaming, which we should not. But to defeat the “time wasting” monsters, we need to figure out first who they are and where they are. The aim of this blog post is to do that only. To make you aware of the 3 biggest time wasters, so that you can fight it off.

3 time wasting monsters

Personal conversation

This is the most dangerous monster that covertly follows you everywhere, which you always fail to notice until it’s already late. You can find this monster lurking around in your office and even in your home. It makes you feel that you are doing some important discussion, but the fact is you are not. You are just wasting time talking about your personal stuff when you should be working on the project at hand.

There is a time and place for personal discussion. Confine it there only. Do not let it disturb your work schedule.

Frequently checking e-mails

E-mails are important, and some are very important. But none of them is as important as the work you have at your hand, so it will be more fruitful to spend time on doing the work than checking mails, regularly.

Make a mail checking routine. I would suggest checking your mails once or twice a day, but if you expect important mails throughout the day or if you cannot live without browsing through your inbox then check your mail 4 times a day, at max. Do not let this monster kill your time.

Breaks

Taking breaks during a day is important, as it help you energize yourself. A break helps you remove your thought from the project, and hence get a fresh perspective on the subject matter, when you get back to it after the break. But frequent or too many breaks do not allow you to come back to the subject matter, ruining the purpose of the break itself.

Too many breaks create distraction, so avoid indulging in that. In fact, I will suggest you to make a “break taking” plan around your work schedule. This will keep you on track, and the plan will keep this “time wasting” monster contained.

These 3 monsters should be avoided at any cost, if your goal is to do anything with your life.

Tags: , , , , , , , , , , , , , , , , , , ,

30 Dec 08 Video games, do we train to kill?

Introduction

Much has been said about those video games that contain lots of violence, inciting children to play, to act more violent since suffering a stunning toward violent behavior. This article reflects on the ethical dilemmas that will be presented in such a situation, because as you know, and it has been claimed in some media, video games can cause physical, mental and behavioral players, such as tendinitis , Epilepsy and a more aggressive or antisocial behavior.

1. ISSUE

Much has been said about that video games that contain lots of violence, inciting children to play, to act more violent since suffering a stunning toward violent behavior.

I’d like to reflect on the ethical dilemmas that will be presented in such a situation, because as you know, and it has been claimed in some media, video games can cause physical, mental and behavioral players, such as tendinitis (Space Invader’s Wrist), epilepsy and a more aggressive or antisocial behavior.

It seems that life in us, with so many satisfactory and amenities offered to us, it has become at the same time, very monotonous and boring that it is very difficult for us in our daily activities experienced many thrills, that’s why we are so attractive to consume a the product that we provide.

2. Market of video games

Video games such as Nintendo, Sega, Play Station or are targeted primarily for use by children and adolescents, and precisely through the stages of development for which they are happening, are very susceptible to the influences of the environment, since they are constantly learning, so they receive encouragement and values should be positive.

But the market for video game exploits violence to sell more, this is obvious when we know that games that are sold are to fight and destroy those monsters or people, and although many are only for sale to seniors or warnings of “Parental Control”, in reality they are also played by children and adolescents under age.

We all think of video games with violent content very conducive to children who play more aggressive behaviors present due to the stunning that the same game they produce toward violent behavior.

3. Market Violence

We have all noticed that the TV series, on the news, in movies, and virtually all media, has increased the content of violence, and many spectators, the more violence there in the movie, article or television series, I think it is more “exciting” or “fun”.

This would have been saturating both senses, it is now necessary to introduce greater violence to try to generate strong emotions in the viewer so that you can catch it. The consumer feels more attracted to the product, while it will provide more excitement.

Children and adolescents due to the stages of development for which are going on, are very susceptible to the influences of the environment. They are in an age of constant learning, so that they receive encouragement and values should be positive. But as what matters is to sell more video games exploit the violence and the producers do not care much to be consumed by minors. This is evident knowing that the more games that are sold are to fight and those which destroy monsters or people, and although many of these games are sold only to people over age or have warnings of “Parental Control”, are actually played by children and adolescents under age.

Competition for the market means that the contents are increasingly violent, as some reports indicate, initially did not have Nintendo games with a high content of violence, but after 1992 it reported sales of 24% against 68% who have filed for Sega most violent games, changed its trend of releasing games such as Sega.

Tags: Adolescents, Amenities, Antisocial Behavior, , Epilepsy, Ethical Dilemmas, Exploits, Games Video, , Nintendo, Parental Control, Play Station, Sega, Seniors, Space Invader, Stages Of Development, , Video Games, Video Violence, Violent Behavior

Low cost and high quality provided by the top Website Hosting providers.

Meet Michael Fertik with Reputation.com.